After reading [livejournal.com profile] martini_tim's I had to...

Mar. 12th, 2008 05:40 pm
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I often test a little closer to evil but eh.. the rest is fairly accurate... Strength and Dex are a bit high.. eh... Cha maybe too? Still.. I'd play me... and I'm much cooler than being a Bard... *wink*

I Am A: Chaotic Good Human Sorcerer/Rogue (3rd/2nd Level)


Ability Scores:

Strength-16

Dexterity-14

Constitution-17

Intelligence-17

Wisdom-17

Charisma-18


Alignment:
Chaotic Good A chaotic good character acts as his conscience directs him with little regard for what others expect of him. He makes his own way, but he's kind and benevolent. He believes in goodness and right but has little use for laws and regulations. He hates it when people try to intimidate others and tell them what to do. He follows his own moral compass, which, although good, may not agree with that of society. Chaotic good is the best alignment you can be because it combines a good heart with a free spirit. However, chaotic good can be a dangerous alignment because it disrupts the order of society and punishes those who do well for themselves.


Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.


Primary Class:
Sorcerers are arcane spellcasters who manipulate magic energy with imagination and talent rather than studious discipline. They have no books, no mentors, no theories just raw power that they direct at will. Sorcerers know fewer spells than wizards do and acquire them more slowly, but they can cast individual spells more often and have no need to prepare their incantations ahead of time. Also unlike wizards, sorcerers cannot specialize in a school of magic. Since sorcerers gain their powers without undergoing the years of rigorous study that wizards go through, they have more time to learn fighting skills and are proficient with simple weapons. Charisma is very important for sorcerers; the higher their value in this ability, the higher the spell level they can cast.


Secondary Class:
Rogues have little in common with each other. While some - maybe even the majority - are stealthy thieves, many serve as scouts, spies, investigators, diplomats, and simple thugs. Rogues are versatile, adaptable, and skilled at getting what others don't want them to get. While not equal to a fighter in combat, a rogue knows how to hit where it hurts, and a sneak attack can dish out a lot of damage. Rogues also seem to have a sixth sense when it comes to avoiding danger. Experienced rogues develop nearly magical powers and skills as they master the arts of stealth, evasion, and sneak attacks. In addition, while not capable of casting spells on their own, a rogue can sometimes 'fake it' well enough to cast spells from scrolls, activate wands, and use just about any other magic item.


Find out What Kind of Dungeons and Dragons Character Would You Be?, courtesy of Easydamus (e-mail)


Date: 2008-03-12 11:19 pm (UTC)
From: [identity profile] canowhupass.livejournal.com
We are switching to a point buy method, to make me feel better about being a Lawful Neutral human Sorcerer with a Charisma of 12! WTF...

Date: 2008-03-13 02:28 am (UTC)
From: [identity profile] x10.livejournal.com
Bleh. Nothing in life is fair... long live random ROLLS! Heh... besides maybe you were an Oriental Adventures alternate casting stat sorcerer, like from your Constitution, which I suspect is sizable.

Date: 2008-03-13 12:09 pm (UTC)
From: [identity profile] chernocub.livejournal.com
I scored as a Neutral Good Human Bard/Sorcerer both 2nd level.

Date: 2008-03-14 12:56 am (UTC)
From: [identity profile] vile-bill.livejournal.com
You usually score closer to evil because that's what you want to be, but you aren't.

I am a:


Neutral Good Dwarf Wizard (5th Level)


Ability Scores:
Strength- 12
Dexterity- 9
Constitution- 12
Intelligence- 14
Wisdom- 12
Charisma- 12





Alignment:
Lawful Good ----- XXXXXXXXXXXXXXXXXXXXX (21)
Neutral Good ---- XXXXXXXXXXXXXXXXXXXXXX (22)
Chaotic Good ---- XXXXXXXXXXXXXXXXXX (18)
Lawful Neutral -- XXXXXXXXXXXXXXXXXXX (19)
True Neutral ---- XXXXXXXXXXXXXXXXXXXX (20)
Chaotic Neutral - XXXXXXXXXXXXXXXX (16)
Lawful Evil ----- XXXXXXXXXXX (11)
Neutral Evil ---- XXXXXXXXXXXX (12)
Chaotic Evil ---- XXXXXXXX (8)

Law & Chaos:
Law ----- XXXXXXXX (8)
Neutral - XXXXXXXXX (9)
Chaos --- XXXXX (5)

Good & Evil:
Good ---- XXXXXXXXXXXXX (13)
Neutral - XXXXXXXXXXX (11)
Evil ---- XXX (3)

Race:
Human ---- XXXXXXXXXXXXX (13)
Dwarf ---- XXXXXXXXXXXXXX (14)
Elf ------ XXXXXXXX (8)
Gnome ---- XXXXXXXXXX (10)
Halfling - XXXXXX (6)
Half-Elf - XXXXXX (6)
Half-Orc - XX (2)

Class:
Barbarian - (-2)
Bard ------ XX (2)
Cleric ---- (-8)
Druid ----- (-4)
Fighter --- (0)
Monk ------ (-21)
Paladin --- (-17)
Ranger ---- (-2)
Rogue ----- (0)
Sorcerer -- XXXX (4)
Wizard ---- XXXXXX (6)


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